![]() If( imageIndex >= 0 & imageIndex < Images. Private void ToggleImage( int imageIndex ) Private void EnableImage( int imageIndex ) ![]() uncomment the following line and comment the previous one System.Serializable//makes sure this shows up in the inspector. Code (CSharp): //An Array or List of a custom class like this will have a name variable for you to change. If you want to toggle the image instead of just enabling it, If You create your own script to contain the texture then you can place in your own name variable. Enable the following comment if you want only one image enabled at a time Private void AddButtonListener( Button button, int index ) Int length = Images.Length > Buttons.Length ? Buttons.Length : Images.Length click the playership GameObject Unity created for you and This is the default. Drag & drop the buttons in the inspectorÄebug.LogWarning( "You don't have the same number of images and buttons !") Which is strange since all cells have the same animator attached to their. C Programming With Unity Arrays Table of Contents Learn Unity C Programming With Unity Arrays. Drag & drop the gameObjects to enable in the inspector 4, but you cant define an array in the properties. ![]() Forgive me because I am still pretty new to C#. not sure how to get a specific index value of each object in the array, and then pass that on to the button with the same index. SerializeField private AudioClip clips public IReadonlyList Clips > clips depending a bit of course what exactly you want to do with the clips but this way the array can not be altered by any other script.When I return the IndexOf, it tells me -1. without you having to change anything at all ) Except as said I would make it. I can't figure out how to tell match the button index to the corresponding image index. To apply a snapshot schedule of LUN or File System, you can go to the Snapshots tab on the Properties page of the storage resource and select the Snapshot. I'm trying to make the script generic because in some of my scenes, I will have more images than others, so I didn't want to make a separate script for different scenes. Both arrays are the same size, and they should correspond in index (button 0 will enable image 0, button 1 will enable image 1, etc). I want the buttons to activate each respective image when clicked. ![]() I have an array of images, and an array of buttons. ![]()
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